Its free for a few hours all you need to do is download it. No gimmicks
Most of us remember the 16 bit days of playing Mario Kart. It brings back fond memories of when my wife and I dated and she spent the 50 bucks to get me mario kart for Christmas of ’92. That was an awesome Xmas. It was such a cool game my future father in law even played it a few times.
Anyways, enough about me and memory lane, but you can get a copy on PC, MAc and Ouya. Ipad and Android later. For as little as 9 bucks american (10 AUS) you can get a copy.
If you are a KS veteran or never did a KS before this is a good one to back.
I will admit, Brian and I have become kickstarter junkies. Board games and video games. So far I have backed 4 video games, 1 funded well (Divinity), 2 failed (Mutant Football League and A Small Favor) and one currently funding (Undead Overlord). Along with Board games I have backed. One I was looking forward to the most is Mars attacks. It is the best of both worlds when it comes to miniatures board gaming. Its simple enough that “noobs” could play and have fun with out being overwhelmed. Its tactical enough that even the hardcore 40k player would like it and it appeals to the collector who just loves the miniatures. I am a corss of all three. Check out the kickstarter and you may find a level that is right for you.
Valve has revealed a new controller optimized for Steam and Steam Machines devices, concluding this week’s string of announcements aimed at bridging the gap between PC gaming and the living room. The peripheral will support the full catalog of Steam games released to date, and will include legacy support for older titles that lack controller support.
Contrasting “traditional gamepads,” Valve’s peripheral uses two trackpads, rather than the dual-analog setup common to consoles. Balancing the lack of physical sticks, Valve’s controller uses haptic feedback, “allowing precise control over frequency, amplitude, and direction of movement.”
The controller additionally features a touch-enabled surface with a high-resolution screen. The screen can also be clicked as a button. When a player taps the touch screen, its display overlays on top of the game itself, eliminating the need to look down at the controller during gameplay. According to Valve, “The screen allows an infinite number of discrete actions to be made available to the player, without requiring an infinite number of physical buttons.”
Valve’s peripheral announcement follows up on the recent unveiling of SteamOS, a dedicated Linux-based operating system capable of streaming Windows and Mac games from Steam to a user’s television. Valve later revealed that its Steam Machines hardware lineup would incorporate SteamOS, noting as part of its beta signup that pre-production units are bundled with a unique controller.
“We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room,” Valve explains. “We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input – our biggest missing link. We realized early on that our goals required a new kind of input technology – one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we’ve arrived at something worth sharing and testing with you.”
A detailed look at Valve’s controller, with sample key bindings, is below.